8/7/2023 0 Comments Dead space 1 mouse lagFor one thing, I find the screen tearing in this game to be unbearable without it, even with a frame cap, and secondly, it still doesn't solve the fact that there is a massive "dead zone" that mutes subtle mouse movements when aiming. Your'e spot on with just about everything you said, but I actually don't agree that disabling VSync is necessarily the best solution. Originally posted by General Tso:I've found that with Vsync disabled (necessary for precise mouse controls), the sensitivity of the mouse is inversely related to your framerate, so in small enclosed spaces where little is being rendered and the framerate is really high, the sensitivity will plummet, and make the game really hard to control. Let me know if this works/doesn't or if anyone wants help getting dxtory to work, because i feel like it is absolutely essential to play this game. It looks like a million times better that way. Other unrelated things i've found, turn on anistropic filtering (8x) in the nvidia control panel, and FXAA and then disable in-game anti-aliasing. If you really don't like that idea for some reason, you can try to force your framerate down artificially, by like forcing SSAO or something.? To fix this, download a program to cap your framerate at 60 (i really like Dxtory -, the trial will work fine, you just have to wait 10 seconds after loading before it opens), and then you'll have smooth consistent and precise mouse controls throughout the game (so long as vysnc is disabled). I've found that with Vsync disabled (necessary for precise mouse controls), the sensitivity of the mouse is inversely related to your framerate, so in small enclosed spaces where little is being rendered and the framerate is really high, the sensitivity will plummet, and make the game really hard to control.
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